Top 10k strings from Speakeasy (1982)(Quicksilva).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /
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2 (addr/256)" 2 QUICKSILVA 1982" 1 set length 1 play=32800 1 new length or start 1 laddr=play+8 1 laddr,l-256 1 instructions 1 get option 1 file-name was SP45000 1 SPEAKEASY I 1 SPEAKEASY BY J.HOLLIS 1 CODE P 1 ;"SET LENGTH TO " 1 ;"SELECT OPTION (1-6)" 1 ;"NEW START ADDRESS " 1 ;"1....INSTRUCTIONS" 1 ;" press any key to continue" 1 "YOU SHOULD BE ABLE TO HEAR YOUR TAPE COMING FROM THE COMPUTER." 1 "WHEN YOU HEAR THE BIT YOU WANT TO HAVE IN THE COMPUTER,SELECT OPTION '2' (record)." 1 "WHEN YOU ARE SATISFIED WITH THE SOUND,YOU CAN EXTRACT THE PART REQUIRED BY USING 'SET START' AND 'SET LENGTH'." 1 "WHEN THE FLASHING 1 "TO USE THIS IN YOUR OWN PROGRAMSFIRST RESERVE SOME MEMORY WITH 'CLEAR 32767' THEN LOAD THE TAPEAND NOTE THE NUMBER IN THE FILE-NAME." 1 "TO GET THE SOUND MAKE A 'USR' CALL TO THE NUMBER THAT WAS IN THE FILE-NAME.FOR EXAMPLE:" 1 "TO GET STARTED,MAKE A TAPE RECORDING OF YOUR VOICE OR USE AMUSIC TAPE IF YOU WISH." 1 "THIS PROGRAM CONVERTS AUDIO SIGNALS APPEARING AT THE 'EAR' SOCKET ON THE BACK OF YOUR COMPUTER INTO NUMBERS STORED IN MEMORY." 1 "THESE NUMBERS CAN THEN BE STORED ON TAPE AND CONVERTED BACK INTO AUDIO AS REQUIRED." 1 "THE LENGTH IS IN PAIRS OF BYTES SO REALLY TAKES TWICE AS MUCH SPACE IN MEMORY." 1 "START IS FROM 32800 TO 65000. LENGTH IS FROM 1 TO 16000." 1 "SPEAKEASY" 1 "SELECT OPTION '3' (play)." 1 "SELECT OPTION '3' (play) AFTER EACH CHANGE YOU MAKE AND WHEN THE SOUND IS RIGHT MAKE A TAPE USING OPTION '6'." 1 "REPEAT THIS PROCESS WITH DIFFERENT VOLUME SETTINGS TO OBTAIN THE BEST RESULTS." 1 "POKE addr+2, 1 "POKE addr+1,addr-256* 1 "NOTE:THE BETTER THE ORIGINAL RECORDING,THE BETTER THE DIGITISED VERSION WILL SOUND." 1 "NOTE:DATA IS ONLY STORED IN THE TOP 32K OF THE COMPUTERS MEMORY ('record' fills all of this!)." 1 "LET addr=43085" 1 "IF YOU WANT TO PUT IT ELSEWHERE IN MEMORY THEN YOU CAN RELOCATE IT BY LOADING AT THE NEW ADDRESSAND ALTERING TWO LOCATIONS." 1 "IF YOU FIND THIS RATHER COMPLEX READ THE INSTRUCTIONS AGAIN AND TRY IT OUT.YOU SHOULD BE ABLE TODIGITISE SOME SPEECH AND PUT IT IN YOUR OWN PROGRAM." 1 "FOR EXAMPLE:" 1 "COPY TO PRINTER (y/n):";a$ 1 "CONNECT THE TAPE RECORDER TO THECOMPUTER AS YOU DID TO LOAD THISPROGRAM.PUT YOUR AUDIO TAPE IN THE TAPE RECORDER AND PLAY IT." 1 "A TAPE FILE MADE THIS WAY WILL HAVE THE FILE-NAME 'SPnnnnn' WHERE nnnnn IS THE START ADDRESSOF THE FILE." 1 "6....SAVE TO TAPE" 1 "5......SET LENGTH" 1 "4.......SET START" 1 "3............PLAY" 1 "2..........RECORD" 1 " START=";S,"LENGTH=";L 1 " SPEAKEASY 1 " S P E A K E A S Y" 1 QUICKSILVA 1982 1 MESSAGE DISAPPEARS THEN IT'S FINISHED.STOP THE TAPE." 1