Top 10k strings from Speakeasy (1982)(Quicksilva).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TAP] (TOSEC-v2007-01-01) /

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   2 (addr/256)"
   2  QUICKSILVA 1982"
   1 set length
   1 play=32800
   1 new length or start
   1 laddr=play+8
   1 laddr,l-256
   1 instructions
   1 get option
   1 file-name was SP45000
   1 SPEAKEASY I
   1 SPEAKEASY BY J.HOLLIS
   1 CODE      P
   1 ;"SET LENGTH TO      "
   1 ;"SELECT OPTION (1-6)"
   1 ;"NEW START ADDRESS  "
   1 ;"1....INSTRUCTIONS"
   1 ;"  press any key to continue"
   1 "YOU SHOULD BE ABLE TO HEAR YOUR TAPE COMING FROM THE COMPUTER."
   1 "WHEN YOU HEAR THE BIT YOU WANT  TO HAVE IN THE COMPUTER,SELECT  OPTION '2' (record)."
   1 "WHEN YOU ARE SATISFIED WITH THE SOUND,YOU CAN EXTRACT THE PART  REQUIRED BY USING 'SET START'   AND 'SET LENGTH'."
   1 "WHEN THE FLASHING 
   1 "TO USE THIS IN YOUR OWN PROGRAMSFIRST RESERVE SOME MEMORY WITH  'CLEAR 32767' THEN LOAD THE TAPEAND NOTE THE NUMBER IN THE FILE-NAME."
   1 "TO GET THE SOUND MAKE A 'USR'   CALL TO THE NUMBER THAT WAS IN  THE FILE-NAME.FOR EXAMPLE:"
   1 "TO GET STARTED,MAKE A TAPE      RECORDING OF YOUR VOICE OR USE AMUSIC TAPE IF YOU WISH."
   1 "THIS PROGRAM CONVERTS AUDIO     SIGNALS APPEARING AT THE 'EAR'  SOCKET ON THE BACK OF YOUR      COMPUTER INTO NUMBERS STORED IN MEMORY."
   1 "THESE NUMBERS CAN THEN BE       STORED ON TAPE AND CONVERTED    BACK INTO AUDIO AS REQUIRED."
   1 "THE LENGTH IS IN PAIRS OF BYTES SO REALLY TAKES TWICE AS MUCH   SPACE IN MEMORY."
   1 "START IS FROM 32800 TO 65000.   LENGTH IS FROM 1 TO 16000."
   1 "SPEAKEASY"
   1 "SELECT OPTION '3' (play)."
   1 "SELECT OPTION '3' (play) AFTER  EACH CHANGE YOU MAKE AND WHEN   THE SOUND IS RIGHT MAKE A TAPE  USING OPTION '6'."
   1 "REPEAT THIS PROCESS WITH        DIFFERENT VOLUME SETTINGS TO    OBTAIN THE BEST RESULTS."
   1 "POKE addr+2,
   1 "POKE addr+1,addr-256*
   1 "NOTE:THE BETTER THE ORIGINAL    RECORDING,THE BETTER THE        DIGITISED VERSION WILL SOUND."
   1 "NOTE:DATA IS ONLY STORED IN THE TOP 32K OF THE COMPUTERS MEMORY ('record' fills all of this!)."
   1 "LET addr=43085"
   1 "IF YOU WANT TO PUT IT ELSEWHERE IN MEMORY THEN YOU CAN RELOCATE IT BY LOADING AT THE NEW ADDRESSAND ALTERING TWO LOCATIONS."
   1 "IF YOU FIND THIS RATHER COMPLEX READ THE INSTRUCTIONS AGAIN AND TRY IT OUT.YOU SHOULD BE ABLE TODIGITISE SOME SPEECH AND PUT IT IN YOUR OWN PROGRAM."
   1 "FOR EXAMPLE:"
   1 "COPY TO PRINTER (y/n):";a$
   1 "CONNECT THE TAPE RECORDER TO THECOMPUTER AS YOU DID TO LOAD THISPROGRAM.PUT YOUR AUDIO TAPE IN  THE TAPE RECORDER AND PLAY IT."
   1 "A TAPE FILE MADE THIS WAY WILL  HAVE THE FILE-NAME 'SPnnnnn'    WHERE nnnnn IS THE START ADDRESSOF THE FILE."
   1 "6....SAVE TO TAPE"
   1 "5......SET LENGTH"
   1 "4.......SET START"
   1 "3............PLAY"
   1 "2..........RECORD"
   1 "  START=";S,"LENGTH=";L
   1 "  SPEAKEASY 
   1 "       S P E A K E A S Y"
   1  QUICKSILVA 1982
   1      MESSAGE DISAPPEARS THEN IT'S    FINISHED.STOP THE TAPE."
   1